CHCI Participates in the ACM SIGCHI Conference
A large group of CHCI faculty and students are participating and publishing in the Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI’20), April 25-30, 2020. Originally scheduled to take place in Honolulu, Hawai’i, the conference is cancelled, due to precautions related to coronavirus. However, papers will be published in the CHI Proceedings and archived in the ACM Digital Library. As the leading annual conference in the field, CHI brings together the latest research and technology from leaders around the world. CHCI members have accepted papers, workshop papers, and late-breaking work. Contributions are listed below.
Lindah Kotut, Neelma Bhatti, Morva Saaty, Derek Haqq, Timothy L. Stelter, and D. Scott McCrickard. Clash of Times: Respectful Technology Space for Integrating Community Stories in Intangible Exhibits.
Laura Devendorf, Kristina Anderson, and Aisling Kelliher. Making Design Memoirs: Understanding and Honoring Difficult Experiences.
Shruti Phadke and Tanushree Mitra. Many Faced Hate: A Cross Platform Study of Content Framing and Information Sharing by Online Hate Groups.
Lindah Kotut, Michael Horning, Timothy L. Stelter, Scott McCrickard. Preparing for the Unexpected: Community Framework for Social Media Use and Social Support by Trail Thru-Hikers.
Donghan Hu and Sang Won Lee. ScreenTrack: Using Visual History of Computer Screen for Retrieving Documents and Web Pages.
Aisling Kelliher, Setor Zilevu, Thanassis Rikakis, Tamim Ahmed, Yen Truong, and Steven L. Wolf. Towards Standardized Processes for Physical Therapists to Quantify Patient Rehabilitation.
Aakash Gautam, Deborah Tatar, and Steve Harrison. Crafting, Communality, and Computing: Building on Existing Strengths To Support a Vulnerable Population.
Thanassis Rikakis and Aisling Kelliher. For the workshop on Motor Memory in HCI.
Shuyi Sun, Sang Won Lee, and Myounghoon Jeon. VR viewfinder: The effects of enabling third-person perspectives for bystanders on VR-based interactive media. The Workshop on Social VR: A New Medium for Remote Communication and Collaboration.
Shakiba Davari, Feiyu Lu, Yuan Li, Lee Lisle, Lei Zhang, Xueting Feng, Leslie Blustein, and Doug A. Bowman. Integrating Everyday Proxy Objects in Multi-sensory Virtual Reality Storytelling. Proceedings of the Workshop on Everyday Proxy Objects for Virtual Reality.
Seul Chan Lee, Chihab Nadri, Harsh Sanghavi, and Myounghoon Jeon. Exploring User Needs and Design Requirements in Fully Automated Vehicles