CHCI Participation in IEEE VR Conference
A large group of CHCI faculty and students will be presenting and participating in the IEEE Conference on Virtual Reality and 3D User Interfaces, March 22-26, 2020. Originally scheduled to take place in Atlanta, Georgia, the conference will be conducted completely online for all presentations, due to precautions related to coronavirus. As the leading annual conference in the field, IEEE VR brings together the latest research and technology from leaders around the world. CHCI members have accepted papers, posters, workshop papers, tutorials, contest entries, and Doctoral Consortium papers. In addition, CHCI member and ISE Professor Joseph Gabbard is serving as Co-Chair of the Journal Paper Track and the co-chair of PERCAR: the 6th Annual Workshop on Perceptual and Cognitive Issues in AR. More than 25 CHCI faculty, students, and alumni will be in attendance, from departments including computer science, visual arts, industrial & systems engineering, and advanced research computing. Contributions are listed below, with CHCI members listed in bold.
[Journal track] S. Hasanzadeh, N. F. Polys and J. M. De La Garza, Presence, Mixed Reality, and Risk-Taking Behavior: A Study in Safety Interventions. (Also the 2019 Torgersen Research Award winner at VT)
[Journal track] Yu, R., and Bowman, D. Pseudo-Haptic Display of Mass and Mass Distribution During Object Rotation in Virtual Reality.
[Conference track] Lu, F., Davari, S., Lisle, L., Li, Y., and Bowman, D. Glanceable AR: Evaluating Information Access Methods for Head-Worn Augmented Reality.
[Conference track] Imamov, S., Monzel, D., and Lages, W. Where to Display? How Interface Position Affects Comfort and Task Switching Time on Glanceable Interfaces.
S. Gupta, P. Goswami, P. Vora, H. Chase, M. Bheda, A. Chadha, and D. Gračanin, An immersive gesture-based drone command system.
E. Bloomquist and J. Gabbard, Framing the Scene: An Examination of Augmented Reality Head Worn Displays in Construction Assembly Tasks.
N. Faria, M. Smith, and J. Gabbard, Place in the World or Place on the Screen? Investigating the Effects of Augmented Reality Head-Up Display User Interfaces on Drivers’ Spatial Knowledge Acquisition and Glance Behavior.
J.Van Dam, A. Krasner, and J. Gabbard, Augmented Reality for Infrastructure Inspection with Semi-autonomous Aerial Systems: An Examination of User Performance, Workload, and System Trust.
Pavanatto, L., Lu, F. Davari, S., Harris, E., Folino, A., Imamov, S., Chikuri, S., Blustein, L., Lages, W., and Bowman, D. Get the job! An immersive simulation of sensory overload.
D. Gračanin and K. Matković, Smart immersive environments: Augmented reality and smart built environments.
N. Polys, Web3D Quickstart.
[WEVR workshop paper] Lisle, L., Chen, X., Gitre, E., North, C., and Bowman, D. Evaluating the Benefits of the Immersive Space to Think.
[WEVR workshop paper] Davari, S., Lu, F., and Bowman, D. Occlusion Management Techniques for Everyday Glanceable AR Interfaces.
[SEARIS workshop paper] A. Dasgupta, M. Manuel, R. Mansur, N. Nowak, and D. Gračanin, Towards real time object recognition for context awareness in mixed reality: A machine learning approach.
[KELVAR workshop paper] N. Chen, A. Sarkaar, J. Whang, J. Wonderly, J. Ye, and D. Gračanin, Design of a mixed reality based system for multimedia content presentation.
[PERCAR workshop paper] J. Van Dam, A. Krasner, and J. Gabbard, Drone-based Augmented Reality Platform for Bridge Inspection: Effect of AR Cue Design on Visual Search Tasks.
[PERCAR workshop paper] J. Flittner, J. Luksas, and J. Gabbard, The Viability of Image Analysis Measures of Visual Clutter in the AR UI Space as Predictive Measures of User Performance.